showing 14 games

namepublisher(developer)year arrow_downwarddescription
Seastalker Infocom1986 labelimageminimize
20,000 Leagues Under the Sea  Coktel Vision1988The game is based on an 1870 novel by Jules Verne.

On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which left on the trail of a sea monster. The great French professor Mr. Arronax took part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Arronax's role to find out more.

Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room, and the library. There the player can manipulate objects and talk to people to receive hints on what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark.

The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If they anger Nemo, e.g., by manipulating the ship instruments, he locks the player into their room and valuable time passes. The game is played completely in point & click and has no function to save progress.***
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Aquanaut Addictive Games;Miles Computing (Fissionchip Software)1989In Aquanaut, the protagonist has to find and kill the leader of an alien race which wants to destroy Earth. This alien is smart and is not easy to find, but humanity managed to track him down to an underwater location in the Caribbean. The game is divided into three levels with distinctive different gameplay mechanics.

The first level is a traditional, horizontally scrolling shooter. The protagonist, equipped with diving gear, has to make his way to the alleged position of the alien ship. Enemies are mutated underwater animals which are shot with the harpoon. There are also friendly creatures like dolphins and mermaids (their kiss gives an extra life) and military crates which contain additional gear. Air is limited and has to be refilled at certain parts of the level.

In level two, the player has to investigate an underwater maze. He needs to find and grab various items which are used at another place to proceed. This section is puzzle-oriented and the action concentrates on obstacles which need to be avoided and single enemies.

Level three is also a maze in which objects need to be found (a decoder and keys) which need to be brought to a final location. However, it is set on land (Atlantis, to be exact) and therefore air is no longer an issue. The fights take a "run and gun" approach where the player shoots a lot of aliens and dodges their attacks. In this section the game flips the screen when another room is entered.***
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Jaws Screen 7 (Intelligent Design)1989
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Rainbow Warrior  MicroStyle (Source)1989 labelimageminimize
James Pond: Underwater Agent Millennium Interactive (Vectordean)1990You are James Pond - underwater agent. Through 12 missions of brilliant arcade action save the sea from destruction, rescuing rare creatures, plugging leaking oil tankers and retrieving radioactive canisters.***
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Sly Spy: Secret Agent Ocean (Software Creations)1990 labelimageminimize
Teenage Mutant Hero Turtles  Image Works (Daisysoft)1990There are actually two different versions of this game for the Amiga. This represents the EU/UK version by Image Works. Not to be confused with the US version from Ultra Games which has been programmed by a different development team. labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games (Unlimited Software)1990There are actually two different versions of this game for the Amiga. This represents the US version by Ultra Games. Not to be confused with the EU version from Image Works which has been programmed by a different development team.***
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The Hunt for Red October: The Movie Grandslam (Audio Visual Magic)1990 labelimageminimize
Treasure Trap Electronic Zoo (Doodlebug Designs)1990 labelimageminimize
X-Out Rainbow Arts1990X-OUT consists of 8 big worlds, which are populated by crowds of enemies and 8 mighty monsters.
It's your task to free all these worlds of the intruders, and with it the world and your birthday.
All of the alien weapon systems are available to you, because spies were able to steal plans and material from the aliens.
Unfortunately the government isn't generous enough to put this material at your disposal for nothing, they even want cash from you (that's how far capitalism has got in 2019).
So you have to scrape together your last savings to save the world of the claws of evil.***
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Aquaventura Psygnosis1992After a nuclear war, Earth's population is mostly wiped out. The survivors have built eight underwater colonies - that's all what's left from humanity. Unfortunately, the nuclear war was just the beginning. An alien race, the Spurcians, made advantage from this situation. They've conquered Earth and have taken those eight cities. Now the only survivors are inside the freight vessel Genesite, which is in orbit. On a last attempt to free the underwater colonies, the pilot Josh Aldrin (you) is sent back. Meanwhile, the Spurcians destroy the freight vessel, making you the last human on Earth. So, you are now on revenge...

Your job is now to fly with your craft above the water surface, destroying enemy alien crafts and energy generators. When you destroyed enough generators, the energy shield from the main pyramid fails, and you can attack the level guardian. Once he is destroyed, you can use the tunnel, which connects the underwater colonies, to get to the next one. You will play all eight colonies. While in the tunnel, you have the chance to collect power-ups to regenerate your ship's energy (health). Inside a level, you have to live with the energy you currently have. Oh, and by the way, you have, like in reality, only a single life.***
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Stoppt den Calippo Fresser Langnese (Comad)1992 labelminimizeminimize
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